To un-dock, drag the window by the title bar, away from the dock area. When a grey docking area is expanded, simply drop the window there. To dock a window drag it by the title-bar towards the middle of the edge you want to dock it to. You can dock windows on the sides and in the bottom of the view – and in multiple columns/rows if desired. Windows with resources and editing options (see which here) can be docked inside the Real-time View. The Real-time View will respect the resolution/aspect ratio set in the Image tab. The Warning icon will be shown if your scene contains something that is not being shown correctly in GPU mode – e.g. Click the indicator to execute all geometry nodes in the scene. The Execute Geometry Nodes indicator will be displayed when the scene contains geometry with Geometry Nodes (displacement/bubbles/flakes) or RealCloth which have not been executed. You can click the indicator to generate the environment in full resolution. The Generate Environment indicator (pro) will be displayed when you have made changes in the HDRI editor and these are not yet generated in the full resolution. The Denoise indicator will be present when Denoise is active and the Ribbon button is hidden. The GPU indicator will be present when in GPU mode and the GPU button is hidden. The Lock indicator will be displayed when the camera is locked and the button is hidden. The Performance Mode indicator will be displayed when Performance mode is active and the button is hidden. The Render Nurbs indicator will be displayed when Render Nurbs is active and the button is hidden. Under some circumstances in-view indicators will be displayed in the top right corner of the Real-time View. This indicator will appear whenever you are in Solo mode. Turn on the Coordinate Legend via the Main Menu under View > Coordinate Legend. This will show the X,Y and Z axis of the current view. To help orientate in the Real-time View you can turn on the Coordinate Legend. If the GPU runs out of memory, KeyShot will revert to CPU mode.
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